Consumer Oculus Rift Available To Developers
Oculus has recently given the opportunity for developers to get the final CV1 version of the Rift before it is open to consumers to finalize their games. The following has been emailed to developers from Oculus..
Rift SDK 1.0 Shipping to Developers with Final Rift Hardware
Rift SDK 1.0 is shipping this week to developers with early builds of final Rift hardware.
If you’re shipping a Rift title in Q1, you’ll need early access to Rift hardware and new platform features to finalize your game or application. The Rift SDK 1.0 and runtime include features tied to the consumer product, so we’ve currently limited the release to developers putting final touches on launch titles.
If you’re planning a launch title and don’t yet have hardware, you can now upload a preview of your app through the Oculus submission tool, and we’ll be in touch with next steps.
We’re shipping more Rift hardware out to developers every week in the run up to launch. In the meantime, DK2 and SDK 0.8 continue to be the right platform for early Rift development — you only need SDK 1.0 if you’re imminently shipping.
We’re looking forward to seeing your VR experiences on Rift when it launches in Q1!
— The Oculus Team
More Information On The CV1 Will Be Announced At A Later Date
Jomas is an Intern at VRRelated, As well as this, in the VR scene he also teaches kids, aged predominantly between 9-15, how to use Unreal Engine 4 to create Virtual Reality games. Jomas also hosts Virtual Reality events to show his community the future that is just around the corner.