Getting Started With Oculus Home
We are now approaching the event horizon for this stage of VR evolution. With the Consumer Oculus Rift (CV1) now shipping to those that backed the Oculus Kickstarter campaign back in 2012, and the rest to ship two days from now, we have a lot of things to be excited about. This new era of Virtual Reality has made its way through many iterations, starting with Palmer Lucky’s Duct Tape bound prototype of the first Oculus Rift, back in 2011. All the way through to the high spec HMD’s that are now making their journey to the consumer. With this in mind, we thought we would put together a list of things you need to know to get started with Oculus Home.
First of all, you will need to download the official Oculus VR app, Oculus Home. If you’ve been using an older development kit model, then make sure you’ve uninstalled any previous runtimes that you may have.
Also, it’s important to note that the new Oculus Home does not* support games and app’s that run on the older 0.8 runtime. So make sure you’re ready to take the step before you install.
If you’re set to go, then head here and download the Oculus Home App. Once installed follow the instructions on the screen to set up your headset and account information.
The Oculus Home environment transports you into a glossy villa, in an autumn setting, in which you can access all of the content currently available for the consumer Rift.
There are three main tabs. Firstly, the Oculus store. Currently, hosting a variety of games and experiences. Ranging from the premium of the bunch, namely, sci-fi dogfighter Eve: Valkyrie ($59.99) and hyper-real racing simulator, Project Cars ($49.99).
All the way to the free experiences, such as the real-time storytelling experience, Colosse and, cute sci-fi explorer, Farlands.
Another little tip that its worth mentioning is that some apps, such as Oculus Story Studio production, Lost, are listed as **Free for a limited Time.** So make sure you get them in your library before this is no longer the case.
If you have an Oculus Rift DK2, then you are still able to access the content on Oculus Home. the same is also true if you are using a system that isn’t up to recommended specs.
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