HTC Vive

HTC Vive Sets the ‘Gold Standard’ For VR

By  | 

HTC Vive Price and release date:

Only a year has passed since the HTC Vive debuted at Mobile World Conference (MWC) 2015. And this year, Valve retook the stage at MWC 2016, in Barcelona, to announce details about their consumer headset.

The HTC Vive is arguably the most advanced Virtual Reality device entering the consumer market in 2016. We always thought that it would come in at slightly higher price than Facebooks Oculus Rift – which is currently being retailed at $500 – so we weren’t too surprised to hear that HTC will be coming out with a final price tag of $799. Although this is a little above the figure we anticipated.

However, there is a reason that Valve is setting the ‘gold standard’ for VR, which boils down to the fact that you end up with more hardware for your money. Hardware that adds up to offer a unique VR experience that allows users to go deeper into their virtual worlds. This is one of the reasons that the HTC Vive headset, powered by Valves SteamVR technology, has always been a favourite amongst VR enthusiasts.

Out of the box, not only will users be able to track their head movement – as is synonymous with most other headsets – they will also be able to track their hand and body movements in the virtual world. Which makes the Vive a great player for the ‘standing’ virtual reality experiences. As opposed to the Oculus Rift, which is, arguably, better suited for ‘seated’ experiences.

vive-use-deaisgn-1426861712-UEbk-full-width-inline

The Vive achieves this with its LightHouse system, that takes the form of two wireless infrared cameras that are placed in the corners of the room. The cameras are then used to track the 37 sensors that are mounted on the actual headset itself. There are also sensors attached to the Vives controllers that allow the system to get an accurate reading (60 times a second with sub-millimetre precision) of where the user is positioned within the real-world space. The Vive is also favoured for its ability to deliver low latency on a system that is advanced as it is. This will aid in keeping motion sickness to a minimum on the device.

The Vive Controllers, that follow the format of a traditional gaming controller that’s been cut in half, boast a pressure-sensitive grip on each hand that allow users to get a sense of physically holding and moving objects in the virtual world. Some of the updates for the consumer model include an onboard battery, meaning that the controls are now wireless. Unfortunately, the same can’t be said for the headset itself as it will require a HDMI connection, which could be a slight hindrance given that the headset encourages such active experiences.

htc-vive-product-2-1452009445-pn33-column-width-inline-1452261197-acoJ-column-width-inline

Other features on the Vive’s controllers include haptic feedback, that offers user tactile responses when interacting with games and apps. There is also a touchpad on each controller that will offer additional input controls to play with and triggers on the back of each controller to offer intuitive click controls.

In terms of content, HTC has announced that it will be partnering with some pretty big names, including HBO and Lionsgate. But with no word of what content these partners will end up delivering. With that said, I definitely have my fingers crossed for Black & White 3 in VR!

The HTC Vive will be available for pre-order as of February 29th, starting at 10:00 am EST and will be released in April 2016.

Comments

comments

Joseph Smerdon

Founder of VRRelated and a VR enthusiast with a passion for gaming and all things creative. Joseph has an extensive background in the broader entertainment industry and a hunger to deliver Virtual Reality related news and content as the market develops.

You must be logged in to post a comment Login

Leave a Reply