Oculus Rift E3 & StepIntoTheRift Roundup
Coming up we have some insights into why the data cable may have been removed from the Oculus CV1 at the E3 conference. As well as, ideas as to why some of the first games released for the Oculus Rift are going to be in 3rd person. This and more as we take a look at some of the things that have been revealed as the dust settles on E3 this year.
Oculus invited the world to join them in the Step in to the rift Conference last week, discussing their plans for the their future with Microsoft. It was revealed at the conference by Palmer Luckey, Oculus Rift Founder, that on release the Oculus will come with an Xbox One controller. The argument for this decision is that developers have been working with game pads for a long time, and that its a tested method for game input. However, having said this Palmer then went on to introduce the Oculus Touch. A pair of tracking controllers, that have been designed by Oculus, and take the form of two input devices, one for each hand.
The prototypes demonstrated at the E3 conference are said to be called the Half Moon Project, and follow a button based input system similar to a classic game controller. The announcement of the Oculus input device was met with a round of applause, however some skeptics feel that the conference could be perceived as just a series of buzzwords, and a push for the mass market. The Oculus input device puts focus on social interaction by means of gestures, Palmer gives the thumbs up as an example of this idea while he displays the Oculus Touch to the E3 crowd. Although it could be argued that there are limitations to this kind of input, this seems to be a step in the right direction from this company when it comes to bridging the gap for the VR input control.
Microsoft may have made a smart move by embracing the Oculus, as DirectX 12 has features that could get over problems with latency and rendering. Streaming Xbox One games straight to the headset may prove to be beneficial as Microsoft have announced that they will be working closely with Valve to ensure that Windows 10 can deliver the high quality experience that Virtual Reality requires.
Another thing that is being speculated about, on the subject of the Oculus CV1, is the data cable. UploadVR reported that, on inspection of the rift, they noticed that the wire had been cut, this is possibly to hide what was at the end of the cable. This could be an interesting point to be raised, as it may suggest that the rift will adopt the use of the USB Type-C connector. This is tipped to be connector of the future, so it would be plausible that Oculus would adopt this as their data highway of choice.
Some of the games mentioned at E3 included Edge Of Nowhere and Chronos. Both of which are 3rd person adventure and platform games. The idea behind this may be a move to counteract the nausea affect that some users experience when using VR headsets. This may give developers a bit more time to fully optimize the gaming experience for the Oculus Rift, before they go forward with a barrage of games that could leave the rift, or even parts of virtual reality market dead in the water. Most of which still remains to be seen, but it’s definitely something worth keeping an eye on. as always, thanks for checking in, Let us know your thoughts in the comments below.