When Samsung confirmed it was working on a next-generation XR headset, codenamed Project Moohan, it definitely reignited a familiar debate in the immersive tech world: what will finally bring VR and XR into the mainstream?
For years, hardware has improved. Headsets are lighter, displays sharper, tracking more precise. Yet that elusive ‘killer app’, the must-have experience that drives mass adoption, remains undefined.
With Samsung now positioning AI as a core pillar of its XR ambitions, could we be on the brink of a new kind of breakthrough?
Project Moohan: What We Know
Samsung is developing its new headset in collaboration with Google and Qualcomm. It will run on Android XR, a version of Google’s OS optimised for extended reality.
Early reports and leaks suggest:
- A lightweight, sleek design to compete with Apple Vision Pro and Meta Quest Pro.
- AMOLED microdisplays for exceptional contrast and clarity.
- Eye tracking and hand tracking as standard.
- Deep AI integration for adaptive user experiences.
The official launch is expected sometime in late 2025.
Why AI Could Change the Game
AI is not new to XR. We’ve seen it used for foveated rendering, content recommendations, and NPC behaviours. But Samsung is reportedly looking to go further, positioning AI as a foundational element of how users interact with the device.
Potential applications:
- Natural language interfaces: AI-driven voice and gesture controls that feel conversational, not menu-driven.
- Real-time translation: Instant language translation layered into AR views.
- Personalised spatial computing: An AI assistant that learns your habits, environment, and context to adapt your XR workspace or play space.
- AI-generated content: On-demand creation of environments, avatars, or tools based on user prompts.
In short, AI could make XR feel more like an intuitive extension of the user, rather than a device you have to learn how to operate.
The Killer App Question
Historically, each major platform breakthrough was driven by a defining use case:
- The iPhone had the App Store and mobile internet.
- The PC had spreadsheets and office software.
- The internet had email and search.
VR and XR have lacked this unifying driver. Gaming is powerful but niche. Fitness, social VR, and enterprise apps all have value, but no single experience has crossed over to universal appeal.
Could AI-native XR experiences be what finally unlocks mass adoption?
Imagine:
- An AI tutor that walks you through learning a new skill in fully interactive 3D.
- A personal trainer that adapts workouts in real time.
- A collaborative work environment where AI organises, visualises, and contextualises complex data.
These aren’t sci-fi concepts anymore – they are technically achievable today, and Samsung’s Project Moohan could be the first headset designed from the ground up with this paradigm in mind.
Risks and Realities
Of course, there are hurdles:
- Latency: AI-powered experiences demand fast inference. On-device processing must keep pace.
- Privacy: AI that knows your behaviour and environment raises data concerns.
- Ecosystem: A killer app needs developer buy-in. Samsung and Google must convince creators that Android XR is worth building for.
And let’s be clear: hardware alone won’t deliver the killer app. The software and ecosystem must lead.
Final Thought
Samsung’s Project Moohan won’t just be another headset spec race. Its success or failure may hinge on whether AI can finally give XR the fluid, adaptive, must-have experiences it has lacked.
For the first time, we may be seeing a convergence where the hype around AI and the promise of XR can amplify each other.
Could AI be XR’s killer app? With Project Moohan, we’re about to find out.
For ongoing analysis of AI’s impact on XR, stay with VR Related.